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Quick Look: Orconomics 2nd Edition


Designers:  Timofey Bokarev, Fedor Korzhenkov
Artists: Anton Kvasovarov
Publisher: Ares Games
Year Published: 2021

No. of Players: 2-5
Ages: 10+
Playing Time: 25-40 minutes

Find more info on BoardGameGeek.com  

From the Publisher:

Hey Orc! Are you sad that the days of heroes are in the past? Do you feel upset that brave warriors such as yourself have no chance to use their fury and courage? If so, we have just the thing for you! Dive into the world of business, a vortex of competition, a fight to be the best. Build up your companies with your strong green hands and bargain to the bitter end with your rivals. Legends will be told of your glorious business ventures!

Orconomics is a game for 2-5 players, competing against each other to establish Companies in ten industrial sectors. The game board assembles randomly for each new game. That gives a good replay rating as sectors will have different value and will affect each other.

Companies in each industrial sector generate income or losses, and grant players abilities that can be used during the game. For example, a leader of a Totemology industry will get an ability to send a crisis to an opponent’s sector. That also gives a variety of tactic decisions.

To win the game a player needs to be the first to found 10 companies on the game board or sometimes even less if they successfully fulfilled some business quests of Greed, Rage or Dare!

What is new in Orconomics 2.0 version:

  • victory condition is changed – new quest system is introduced
  • activation of sector abilities are now directly bonded with influence cards
  • sector abilities are completely reworked
  • startup mechanics are fully reinvented


Review:




Ever wanted to “find out what Orc society has become, now that the Age of Heroes is in the past?” Now we know! The Orcs not only defeated mankind in the Age of Heroes, they funneled all that rage into cutthroat . . . Capitalism? Seriously though, this game is dripping with theme. The art is incredible; each industry’s avatar is bursting with character. The Orcish industries make sense in this new, currency-driven Orc culture. Each industry brings special bonuses that help promote your Companies or stab your Orc competitors in the back.. And speaking of currency, our Orcs haven’t abandoned the old ways entirely – the skulls of one’s enemies work just fine in trade.

Another winning feature of the game is the multiple paths to victory. Players can focus solely on acquiring their own Companies (each worth a victory point), which can generate revenue to win more auctions allowing players to – you guessed it – acquire more Companies. Players can take out loans against their Companies to increase their capital just before an auction . . . but beware! Interest on loans is paid each turn and can soon start to squeeze your budget!




Alternatively, players can utilize industry cards to gain bonuses or found Startup Companies. These Startups mature into Companies over time, allowing players to acquire Companies for free later in the game (and maybe even take the win on the sly).

Another way to win is through the strategic acquisition of skulls (currency) or Companies to complete Quests to gain those sweet, sweet victory points. Players can focus on their own goals and ignore the other players if they wish, but the game provides plenty of take-that mechanics, allowing them to not only jump ahead of the other players, but also hold their competitors back, steal their skulls, and even force them to abandon their Companies.



The only criticism our group had was the Crisis Token, which would occasionally move about the board, depriving players of their revenue. The game provided few opportunities for the Crisis Token to be moved – it would often sit on a single industry for several turns in a row. We felt that having it move more often – perhaps every turn – might shake things up a bit more.

Orconomics is easy to learn, easy to teach, and easy to play. It’s straightforward enough for younger players to get the hang of, but provides enough strategy for more experienced players to enjoy. The modular board game provides plenty of replayability, and there is player interaction on every turn, not just the active player’s. The Orc theme adds a fun fantasy element to an already unique economic game. Highly recommended!

Disclaimer: The publisher provided the prototype copy of Orconomics. The opinions expressed in the review are completely my own.



Check out Orconomics 2nd Edition and Ares Games on:

           



Mike Pratt– Reviewer


Mike hails from the Pacific Northwest. When not playing tabletop games, he can be found spending time with his beautiful wife, two kids and three dogs. He started out playing Masterpiece, Scotland Yard, and Risk as a kid, but that all changed nearly 20 years ago when a friend returned from Germany with a copy of Settlers of Catan. Now, with a much larger and more diverse game collection, he’s excited to introduce a new generation (including his kids) to tabletop gaming.

See Mike Pratt’s reviews HERE.

1 Comment

  1. Jazz Paladin
    March 6, 2021 / 11:22 pm

    Game looks fantastic, especially funny since WotC nerfed orcs

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