Quick Look: Dice Throne
Designer: Nate Chatellier, Manny Trembley
Artists: Gavan Brown, Manny Trembley
Year Published: 2018
Dice Throne is a fast-paced 2-6 player combat game, whether 1v1, 2v2, 3v3, 2v2v2, or free-for-all. Select from a variety of heroes that play and feel completely distinct from one another. Attack opponents and activate abilities by rolling your hero’s unique set of five dice. Accumulate combat points and spend them on cards that have a large range of effects, such as granting permanent hero upgrades, applying status effects, and manipulating dice directly whether yours, your teammate’s, or even your opponent’s.
Each player needs their own hero dice and cards to play Dice Throne. “Season One” of the game was released in a single box that contains components for six heroes, while “Season Two” was released in four small sets that each contain components for two heroes as well as a “Battle Chest” that has these four small sets. Heroes can be mixed-and-matched across seasons.
Linked entries in the BGG database:
- Dice Throne: Season One
- Dice Throne: Season Two – Seraph v. Vampire Lord
- Dice Throne: Season Two – Tactician v. Huntress
- Dice Throne: Season Two – Gunslinger v. Samurai
- Dice Throne: Season Two – Cursed Pirate v. Artificer
- Dice Throne: Season Two – Battle Chest
- Dice Throne Adventures
The board attributes are enhanced throughout the game play with the addition of a hand of cards that also associate to the theme of the character you play. If you love the old KungFu Theater with the notably poorly dubbed English overlays then maybe the Ninja is your choice in play. More of the western Clint Eastwood shoot-up type, then the Gunslinger is your flavor. You take the good, the bad, and the ugliness of your rolls to achieve victory. There is a character that can fit your personality. That is why this game ranks so high on the Meepology tracker as it delivers theme, relevance to a past game which new gamers can associate with, and constant Interaction throughout the session.
It is a back and forth turn play match in PvP using combat points, as currently written into the rules, to upgrade your abilities to over take and destroy the gaming souls of your opponent by reducing their easy to track health dials down to zero.
The designers did a magnificent job play testing the verbiage to minimize any contradicting rulings and even provide text on cards and in the rule book for such situations. The online community is absolutely phenomenal with providing almost instantaneous feedback and answers to any rules question one may have. The most challenging aspect to navigate within the game is the variants of damage that each character uniquely performs on their turn. Regular, unblock-able, pure…. Ultimate, and when the moon elf blocks Uranus ( sophomoric? I know). The chart will slow the game in its earlier plays but eventually, like the elemental chart in chemistry, it will become second nature. Ok, maybe not, but it does add a layer of complexity that you will find appealing once you understand their definitions.
The game’s turn play is very intuitive with three simple color coded phases. With a main phase similar to that of Magic the Gathering by Wizards of the Coast at both the beginning and end of each player turn, the system provides opportunities to play or discard your hand and change the abilities to the betterment for your character or affect the playability of your opponent. The offensive and defensive phase provides the common structure found in games to easily resolve attacks performed by the rolling of the dice to achieve sequences of matching symbols, small or large straights, and of course the ultimate 5 identical symbols (6’s) to do crushing blows to the opposite characters and to the persons psyche. The inclusion of “instant” red cards gives the player options to change the dynamic of the game at any phase on any turn.
Dice Throne is token heavy giving games like X-wing from Fantasy Flight a run for their bitcoin! All are well illustrated and defined within the rulebook as well.
Overall the game is as solid of a system as you can ask for in today’s hobby. Both Nate Chatellier and Manny Trembley with Roxley Games delivered a wonderful experience for both veterans and new gamers to the table. Their attention to detail and sparing no expense on the contents within the box makes this one of the best values out there in the game-o-sphere.
This is best represented by the vibrant art work of Gaven Brown and Manny Trembley and the quality of the containers all the elements come in. Even the character system designed to fit into the box is solid and each character easily identified. For those over 40, it certainly wasn’t designed by John Dewey of the Dewey decimal system. This baby definitely takes up some shelf space but as the famous Norm from the TV Show CHEERS put it: “Sam: Norm, you got room for a beer? Norm: NO…. But I’m willing to add on! “ So will you when you start rolling dice and experience all that is Dice Throne by Roxley Games.
Shane “Bogue” Bogardus- Reviewer
Born and discarded to the wolves of the great Northern Planes, Bogue grew up a nomad. His recluse behavior landed him in the penitentiary of the Witchic County Municipality with a population 2 -A man and his dog. Life was always a game set on hardcore until he met a mild mannered digital publisher who took him under his wing and showed him the miracles of game design and play testing. Now he is a thriving member of the Everything Board Games review team and lives with his long lost mother and his pet ferret named Meeple in Austin, TX. (Translation: A retired broadcast television and radio broadcaster turned financial planner. Bogue is an entrepreneur at heart owning multiple businesses including the latest www.Meepology.com
for current and new gamers to the hobby. He and his son hosts the monthly joystickshow.com