Quick Look: Nexum Galaxy
Designer: Enrique Prieto Catalán
Artists: Paco Arenas, Matias Cazorla
Publisher: Eclipse Editorial (in association with Draco Ideas)
Year Published: 2021
I reached out to Draco Ideas and asked for a chance to review one of their titles. They got back to me with a few they had available in English and asked me if I had a preference. As a huge sci-fi fan, Nexum Galaxy looked like a clear winner right out of the gate. They sent me the base game, an expansion, and some minis! When I dug into it, I was able to pick it up pretty quick as a lot of actions felt intuitive and there wasn’t any confusion amongst the players. I feel this is one of those rare games that can be as easy or hard as you want it to be and you can tweak things for custom missions, which is encouraged, or play scenarios until you get more comfortable.
You arrive in this galactic sector with a small fleet, on the hunt for the relics of an ancient civilization. The sector is not empty and the ships before you do not look friendly. You are the last hope of your people, everything depends on you!
Nexum Galaxy has a simple and intuitive ruleset that can be learned very quickly, but at the same time has a high tactical and strategic component.
Review:
Initial Impression/Components:
After reading up a bit on this title and how much content was said to be inside the box, I had a pre-conceived idea of what I was going to receive. When it arrived, it was all smaller than expected and I was skeptical that the rest of the game was going to under deliver based on this discrepancy. When I read the rules and they claimed the game to be 100% strategy based with no luck element I again thought, okay, this is not going to play out well. The box, rules and components themselves were sturdy and above average. The punchouts were solid (and the really small minis in the 120 miniature set were solid but tiny). I had the base game, the beyond expansion, and the 120 optional mini set for this playthrough. I must also note, they had a quick rulebook and an advanced multi-scenario/set-up rulebook which worked excellently with this title. Their artwork and especially their planets were well done and fit my personal tastes.
Here’s a spread of the base game components:
Favorite:
Each player has 4 cards which represent the actions they have to choose from on their turn. Two of them only have 1 action type, and the other two have both (in opposite order) for 4 unique choices. What I really liked about this was how you had to build a strategy around which order you chose those actions in because you can’t reuse the same card until you’ve exhausted all 4 over 4 turns and got access to them all again. In other words, you have to flip over your action card choice when you use it and can only flip them all over again once each has been used.
Least Favorite:
Mechanics:
Resource Management
Worker Placement
Area Control
Rules:
The rules were easy to digest and well explained. I got through quickly and had time to play a quick game before digging into the second ruleset for advanced rules and scenarios. This link directs you to a how to play from the publisher:
Areas they did well:
– Strategy oriented
– Two paths to victory
– Modular setup and missions
– Great turn breakdown and Quick reference
– Nice components and quality
– Good income/cost balance
Areas they could have improved:
Overall:
Especially when you consider the expansion(s), Nexum Galaxy packs a heavy punch with an easy entry to play. You will not get bogged down with choices, confusing options, or rules a mile long. You’re going to get to the action, quickly, build a supply chain/resource income, and battle for victory! Be warned though, whether you meet with success or failure, it will purely come down to your gameplay – so try to be a good sport either way.
Find out more at BGG.
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Brad Hiscock, aka “Zerility”, is a construction project manager and electrician by trade who was the owner of a 6-time award winning electrical company. His passion for board games has led him from playing hundreds of original titles to creating a design and publishing company of his own, Convivial Games. As an up and coming collaborator on many projects, he is always eager to try new games and meet new people.
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All of Brad Hiscock, aka “Zerility”‘s reviews can be found HERE