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Monster Hunter World – Wildspire Waste Review by Brad

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Quick Look: Monster Hunter World – Wildspire Waste


Publisher: Steamforged Games

Year Published: 2022

No. of Players: 1-4
Ages: 14+
Playing Time: 60-90 minutes / per quest.

Design Team: Unlike most reviews where I’d specify the few people involved to bring a title to life, this project had a team of over 50 people. There is a full page on the inside of the rulebook listing the individuals involved but suffice it to say, that a large team of professionals combined their efforts to bring this title to life. 

 

Find more info HERE.
Foreword:
I received this review copy to check out the game from SFG. I have participated in other titles with them before including other another Capcom IP title, Resident Evil. Though I felt they stayed true to the feel of the title in Resident Evil The Board Game, I felt there were a lot of other zombie/survival games out there that did similar things but just did them better. That’s always the bittersweet thing about playing a lot of titles- you can’t help but compare the experiences or be reminded of other things. When Monster Hunter was offered to me, I was a little hesitant but, in the end, couldn’t resist the urge to check out the game and get those massive miniatures to the table. After my first quest, I knew they had nailed this title and even for gamers that are unfamiliar with the MH franchise, Wildspire Waste is a welcome addition to any collection that seeks a little adventure!
From the Publisher:
Members of the Fifth Fleet, prepare for the ultimate tabletop monster hunting experience. In a world teeming with massive monsters, every battle is a boss battle!
In this cooperative arena combat board game for 1-4 players set in an open world, it’s not you who dictates the flow of battle, but the monster you hunt — and each one is wildly different.
Tasked with protecting the Astera basecamp, you must track down and slay the fearsome creatures roaming the New World. Use the loot collected from your fallen foes to craft powerful new equipment, so you can take on bigger and badder beasts!
The more monsters you slay, the better the weapons you can craft, the bigger the monsters you can hunt
Disclaimer: The publisher provided the copy of Monster Hunter World – Wildspire Waste. The opinions expressed in the review are completely my own. 
Disclaimer: Anytime you see a link to Amazon on our site, it is another way to get your product there for the normally listed price as well as a way to support Everything Board Games and everything we’re doing here, without paying any extra. We appreciate the support!

 


Review:


Initial Impression/Components:

When I first opened the box, the top 60% greeted me with a set of large boss miniatures. One of those minis was so large it was in 3 pieces and had to be (easily) assembled to see its full glory. With that insert lifted out of the way, there was much more underneath: character sheets, game boards, reference cards, dice, a quest book, hunters, terrain, tokens, health dials, and an abundance of cards.  If you follow the link for the rulebook download, check out page 6.

 

Favorite:
It’s a big game with a lot on the go, but I think my favorite part of the game was the approach on the boss monsters: their physiology cards, actions, and at the top of the list their behavior cards. The behavior cards were really exciting to me because they used the back of the card to show what a hint of what type of attack the monster would do, which would give you some ability to be tactical about your approach. However, you won’t know what the monster will do, or the damage it can unleash, until the card flips. Not to mention that these cards can be discarded before the boss takes their action, leaving you potentially exposed to the exact thing you didn’t think was coming. It was an awesome way to randomize the actions and keep you on your toes.
Least Favorite:
If there was one thing that stands out in this regard, it would be the monster targeting, when positionally tied in distance from the monster (happens often), favoring the hunter with the highest threat value. This can lead to any given hunter being the main attraction for all of the boss’s attacks, putting one player on the defensive for the sake of survival whether they want to or not. Of course, riskier players will run around with next-to-no health or hope to survive on dodges while pressing the attack recklessly. Whatever your play style, I think that particular mechanic needs to be fixed.
Mechanics:
– Cooperative Game
– Deck Construction
– Grid Movement
– Hand Management
– Scenario / Mission / Campaign Game
– Variable Phase Order
– Variable Player Powers
– Solo Game
– Card Play Conflict Resolution
– Character Growth
– Event Cards
Rules:

As a campaign game, there are too many rules to give you a proper run down that is possible in smaller titles. However, I will say, after playing a lot of these style games, the book is well laid out and the concept is clearly defined. There were a couple of small hiccups along the way, turning back to the rulebook for clarification at multiple points but we were able to locate the answer each time and keep moving forward. Take a look at the full rules for yourself, they offer a free PDF on their website:

Areas they did well:
– Component quality and quantity
– Bang-for-buck: A load of content to get through via quests, campaigns, and character upgrades.
– Epic boss battles
– Combat resolution through card play (not dice-based as most games of this type)
– Unique character ability and structure
– Solo playability
– Lower player counts having a slight modification rather than “dummy” players common in other games
– Time tracking and campaign/quest limitations to prevent what RPGs would describe as ‘farming’ experience and gear.
– Card decks for each character type for a tailored experience
– Clear rulebook as well as a quick start guide and video instructional video if desired on their website.
– Quest book that helps guide you through your journey and describes outcomes and loot.
– Status and terrain effects
– Sense of urgency and danger in battles; you can’t simply take your time and do whatever you like. The boss will be a challenge.
– Varying monster moves and attacks
– Ability to break monster parts
– Use and exhausting of your own cards through a stamina track. This was particularly well done.
– Monster part collecting and ability to craft new gear
– Time deck / events
– Dodging
 
Areas they could have improved:
 
– Ability to manage/control stamina a little better, at least in earlier encounters
– Threat level prioritization of the same hunter
– Length of time required to farm animal parts enough to upgrade gear (to be honest, I actually liked how it was difficult and took a long time, I played with 2 different groups that all didn’t like this part though, so I noted it)
– Monster movement was a bit clunky
– Cost of sprinting made it an uncommon choice
– Having to clear a specific card on your stamina board rather than a card of your choice felt punishing at times.
Interesting moment:
During one encounter, another player had just sustained an attack leaving them with 2HP, they had a full stamina board except space for one card, and it was basically one of those, last ditch efforts to take one last swing before the boss defeats you. They chose an attack that let them flip two damage cards. Most of their deck was 1’s and they had two 2’s. They needed a 3 damage or the game was lost. In true nail-biting fashion, the first card was a 1. They flipped the next one and managed to get a 2! It was the final strike to defeat the monster and we won. The party had been divided on how to approach that Hunter’s turn but it was their call, and in the end, produced a thrilling end to the hunt.
Overall:

I was thoroughly impressed with the caliber of game that I received and will be seeking out other titles under the Monster Hunter World banner, including expansion packs and new monsters. Following the wildly successful follow up, Iceborne, that recently concluded on Kickstarter, that content will soon be published and available. At the time of this review, they had just finalized the digital files (as per Update #51). I hope to get a chance to play that and see what’s different and what monsters are lurking within.

I want to mention that though this is a campaign and quest-based game it is not the weight and difficulty that might be expected and if you are someone that is thinking about getting into the heavier side of board gaming but are not quite ready to take on some of the popular heavy weights, I’d encourage you to give this one a try and if it proves to be a great experience, it would be a good measure of your ability and desire to venture deeper (or stay at a different level) into heavier genres/games.

 

 
Final Thoughts:
Steamforged Games are no strangers to big titles and premium gaming experiences. They are well-versed in the art of jam packing a box with a ridiculous amount of value and beautiful components. The link below is to Wildspire Waste specifically, but feel free to peruse the website for other amazing titles they have to offer.
I’ll see you next time, back here at The Game Table,
Brad Hiscock, aka Zerility

Here’s a link to the game on their website:

After reading Brad’s review, if this sounds like a game for you at the time of this posting Monster Hunter World – Wildspire Waste is available via Amazon Prime in the United States for only $93.95. Check it out and get yours HERE.

Disclaimer: Anytime you see a link to Amazon on our site, it is another way to get your product there for the normally listed price as well as a way to support Everything Board Games and everything we’re doing here, without paying any extra. We appreciate the support!

 

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Check out Monster Hunter World – Wildspire Waste and Steamforged Games on:
               

Disclaimer: Anytime you see a link to Amazon on our site, it is another way to get your product there for the normally listed price as well as a way to support Everything Board Games and everything we’re doing here, without paying any extra. We appreciate the support!

 



Brad Hiscock, aka “Zerility”, is a construction project manager and electrician by trade who was the owner of a 6-time award winning electrical company. His passion for board games has led him from playing hundreds of original titles to creating a design and publishing company of his own, Convivial Games. As an up and coming collaborator on many projects, he is always eager to try new games and meet new people.

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All of Brad Hiscock, aka “Zerility”‘s reviews can be found HERE.

 


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