Floodlands Print n’ Play Review

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Quick Look: Floodlands

Designer: Andrew Carpenter 
Publisher: Logic Engine 
Year Published: 2024

No. of Players: 2-6
Ages: 13+
Playing Time: 30-50 minutes.
Find more info HERE.
From the Publisher:

Heavy rains have caused havoc throughout the region. As one of the apprentice cartographers, it is up to you to use incoming reports to create an updated map of the local infrastructure and landmarks.

The Council will surely reward the apprentice skilled enough to put together the most accurate map, contributing to better run aid efforts.

Floodlands is a roll and write where players draw land and water onto a map, as well as buildings and resources. Each turn players roll three dice. One tells them how much land and water they are drawing, while the total of the other two tell them what buildings or resources they can draw.

Once each players map is full scoring is done, and the player with the highest score is the rewarded cartographer.

Disclaimer: The publisher provided the copy of Floodlands. The opinions expressed in the review are completely my own.



Roll and Write games don’t always make it to my gaming table, but every so often I come across one that is intriguing. Floodlands is one of those that I find intriguing. Like most Roll and Writes, Floodlands involves marking spaces on a map to try to create the best outcome you can get. What I find interesting is the way in which actions are assigned. There are 3 dice that are rolled, but a die is assigned based on the values of the other 2 dice. Otherwise, like most Roll and Writes, the person with the highest score at the end wins the game.


Rules & Setup:

The rules for Floodlands include a summary of actions if you want to get started quickly or already know the game and just need a refresher. The rule book goes on to provide details on game play, to include a description of the various Features included in the game. The rules are simple enough and follow standard Roll and Write practices; a player rolls the dice and then players mark their boards. The rules explain what each possible die value does, how to mark the board, and what the winning conditions are. Teaching this game should only take a minute or two.

The game is being distributed as a Print and Play, so set up is fairly easy. You will need to print out the playing boards (as many as you would like to use), find enough pencils for the number of players you have, and add 3 six-sided dice. After that you are ready to play.


Theme and Mechanics:

In Floodlands you are an Apprentice Map Maker trying to create the most accurate map of the region. The player that can create the most complete map will be the winner.

The mechanic of Floodlands is simply Roll and Write. One player rolls the dice and then all players mark their boards. Gameplay continues until someone completes their map.


Floodlands is played over 36+ rounds. At the beginning of the game, each player receives a playing board and a marking pencil. Each round a player rolls the 3 dice to determine what the players can do that round; each die is placed in the spot that corresponds to the sum of the other 2 dice’s pip values. Where each die is placed will determine the types of regions available to place on the map for the round.

Players choose one of the indicated regions and picks an empty location on their map to place the region. The player marks off a number of edges equal to the pip value of the die for that region (existing edges must be counted). Some regions are resources and some regions score based on associated regions and/or resources.

In addition, there are squares on the board that allow a player to make an adjustment to the associated land value of a die, but players can only do this for 8 values and each time it increases the number of negative points from doing so.

What is done well:

Providing more than 6 actions and how to handle doubles and triples rolls. Most Roll and Writes have a limited number of actions, typically 6 based on a six sided die. Floodlands extends this to 12 actions by using the value of two of the dice to assign the third. In addition, Wild actions are included for when players roll doubles or triples.

What some may find issue with:

The game requires a bit of artistry as each round players must draw the associated area type on their board. Players who have a difficult time drawing or copying graphics will have difficulty putting their selections on the board. There isn’t really an alternative to the drawing.

Final Thoughts:

Like most Roll and Writes, gameplay is fairly straightforward, but there is a bit of strategy involved for picking the correct locations for the land types available. Land types can’t be just placed randomly due to the resource / land type interactions. I’m not very good at drawing, but I did my best. I found it hard to keep the land types arranged and quick to lose points at the end of the game. In the end, I’m happy to add Floodlands to my Roll and Write library.

Players Who Like: Roll and Writes, Pattern Matching / Arranging, and Artistic games
After reading Thomas Shepherd’s review, if this sounds like a game for you at the time of this posting Game Name was successfully funded on KICKSTARTER 1,127 backers pledged AU$ 9,018 to help bring this project to life.
Find out more HERE.
Did you get it based on our review? Please comment below letting us know!


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Check out Floodlands and Logic Engine on:


Thomas Shepherd- Reviewer

I grew up loving to solve puzzles, play games, and have fun.  In my younger years I had fun playing pencil games, enjoyed the creativity of playing Dungeons and Dragons with my friends, and generally hanging out with others. My favorite thing to do was to make puzzles of all kinds, mazes, word games, picture games, etc.

Sadly my career took me in a different direction, solving computer problems rather than gaming problems.

Gaming came back into my life, though, in a big way about 15 years ago, and I have held onto it since. I still enjoy designing games and have 9 published titles, which I did through my own game publishing company, Toresh Games, prior to the Covid pandemic. Sadly I was not able to sustain the company through the pandemic.

I highly encourage people to play games, make friends, and have fun. As a game enthusiast, I would love to see a return to games as the best social media platform for the masses.

All of Thomas Shepherd’s reviews can be found HERE.


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