Mythos – The Divine Card Game Review by Thomas

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Quick Look: Mythos – The Divine Card Game

Designer: Manav Shah
Graphic Designer: Alejandra Baptista
Publisher: Demigod Entertainment
Year Published: Just funded on Kickstarter Estimated delivery end of 2024

No. of Players: 2-4
Ages: Unknown
Playing Time: 90-120 minutes.
Find more info HERE.
From the Publisher:

Mythos is a competitive strategy card game for 2-4 players, where you build an army of gods, goddesses, and various mythical entities to battle against your opponent(s), gathering essence to power up to victory.

Over the course of the game, you will summon different mythical units into your party, alternating between taking down opposing units and building up your collection of essence (sometimes at the same time) until you achieve victory upon reaching 20 essence.

Disclaimer: The publisher provided digital access to the prototype TTS of Mythos. The opinions expressed in the review are completely my own.

Note:  This game has not been published yet. The review is based on a TTS version and may not accurately reflect the final version of the game.




While I don’t play many TCGs, I do enjoy the mechanics and strategy of them. This is what attracted me to Mythos: The Divine Card Game, because it is similar to a TCG but isn’t a TCG. It also plays with up to 4 players, which makes it less head-to-head. When I first read the rules I was thinking it would be easy to get to 20 essence, but in reality it is much harder than it seems. Playing cards (Units), battles/attacks, and obtaining new cards are all simple and easy tasks, no tracking of hit points, damage, life, or other resource trackers. It would seem that those who like TCGs or attack and defend game would enjoy Mythos: The Divine Card Game.

Rules & Setup:

The available rule book at the time of the review was a Microsoft Word document, not a finalized set of rules. The rule book explained quite a bit of the game, but was lacking in some clarification of certain rules. I ultimately watched a how to play video to more fully grasp the gameplay. There also seemed to be some incorrect or missing rules, which will hopefully be corrected in the final rule book. So, look for an updated rule book soon.

The setup is fairly simple and not time consuming. The Companion Cards, Apocalypse Rises location, and Mythos Marketplace are place on the table. Each player is given 1 essence. The Mythos cards are shuffled and each player is dealt 6 cards. Players randomly decide who will be first and the other players will get free units already in play. The non-start players refill their hands and the game begins.

Here is the official rulebook as found on the Kickstarter:


Theme and Mechanics:

In Mythos: The Divine Card Game you are an immortal leader summoning deities and mythical beings from worldwide religions and mythologies. Each summoned unit has a strength and ability (some are innate and some are invokable). You use these units to gather essence, hoping to be the first to obtain 20.

The mechanic of the game is tableau building with an attack and defend sub-mechanic. Players will gain cards each round and at a minimum be able to put 2 cards into play. The attack mechanic is simple, the stronger card wins. Invoked actions are on each card, so there shouldn’t be much looking back to the rule book.

A player’s turn consists of 2 phases, an Action phase and a Tactics phase. In the Action phase the player has 3 action points to spend across 3 possible actions. The actions are:  Draw a card, Attack a unit, or Attack a Core (explained further in the rule book). At the end of the Action phase the player summons a unit into play. In the Tactics phase the player performs the following actions in order:  Draw a card, Invoke up to 3 abilities, and Discard down to 6 cards in the player’s hand. Again, following the phase the player summons a unit into play. The next player then takes their turn, and so on.
What is done well:

The designer has included a number of religions and mythologies from around the world, and has made the card abilities reflective of the individual religion or mythology. For example, the biblical cards include the 7 Deadly Sins and the 4 Horsemen of the Apocalypse. By not focusing on one religion or mythology the game should have greater worldwide appeal.


What some may find issue with:

A player may not be able to fully utilize all the units they put into play. For example, after the Tactics phase a player summons a unit into play. The next player on their turn attacks that unit and eliminates it. Thus the player was unable to use the summoned unit’s ability. This will frustrate players who like to set up for their next turn.

There are exceptions to many of the rules invoked by cards. This can be confusing to some and troublesome for others who like to make strategies based on the game rules. Too many exceptions can be hard to follow or remember.

Final Thoughts:

I think this is an interesting take on the TCG type of game play. While there are a number of things the publisher will need to work out, if they can do so this will be an interesting game to play. My experience so far has been via TTS and I’m not sure if I played the game correctly, due to some of the different or missing rules. Overall the game was enjoyable. I think if you like head-to-head games you will enjoy Mythos: The Devine Card Game at 2 players. If you like more multi-faceted strategic play you will enjoy the game at 3-4 players. If the publisher does a good job at publishing the game I can see this game being in my collection for some time.

Players Who Like: TCGs, Attack and Defend, and Tableau building
After reading Thomas Shepherd’s review, if this sounds like a game for you at the time of this posting Mythos – The Divine Card Game was on KICKSTARTER from Feb 16 2024 – Mar 17 2024, and successfully surpassed its funding goal with 412 backers pledging $32,737
of its $10,000 goal. Check it out on Kickstarter and sign up for email news HERE.
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Check out Mythos – The Divine Card Game and Demigod Entertainment on:


Thomas Shepherd- Reviewer

I grew up loving to solve puzzles, play games, and have fun.  In my younger years I had fun playing pencil games, enjoyed the creativity of playing Dungeons and Dragons with my friends, and generally hanging out with others. My favorite thing to do was to make puzzles of all kinds, mazes, word games, picture games, etc.

Sadly my career took me in a different direction, solving computer problems rather than gaming problems.

Gaming came back into my life, though, in a big way about 15 years ago, and I have held onto it since. I still enjoy designing games and have 9 published titles, which I did through my own game publishing company, Toresh Games, prior to the Covid pandemic. Sadly I was not able to sustain the company through the pandemic.

I highly encourage people to play games, make friends, and have fun. As a game enthusiast, I would love to see a return to games as the best social media platform for the masses.

All of Thomas Shepherd’s reviews can be found HERE.


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