Anthromancer
Designer: Daniel James Drake
Artist: Calen Blake
Publisher: Self-Published
Year Published: 2022
Anthromancer is a tabletop game system that features a suite of original neoclassical strategy and chance games, as well as an original oracle. It is primarily organized around a 2-4 player abstract strategy game called ‘Mercenarium’.
In Mercenarium, players take turns placing and moving cards with various edge values in an attempt to overcome the edge values of opposing cards and capture them. The first player to capture 5 cards wins. Captures can be spent to gain control of enemy cards which pivot to the orientation of the buyer, changing the relative strengths on the battlefield and subverting enemy plans. In addition, each player is dealt 1 of 15 unique ‘hymn’ cards, which grant powerful abilities that dramatically alter the board state.
The game feels a bit like chess, but with far less predictability, due to the randomness of the deck and the asymmetrical powers of the hymns. Skill is gained by learning to predict patterns of movement, and being willing to take risks.
Review:
This game is incredibly fun. We received the box to review and were initially daunted by the hard cover 150+ page rulebook. However the base game is playable with just the first 20 pages and the rest adds variants, lore, other games, and cool illustrations. It is definitely a lot more in the box than we expected, but well worth the time to check it out.
For the base game, you start with 5 cards and a spell. The cards, like face cards, have 4 suits and a range of power values, but each side has a number of dots where larger numbers beat smaller numbers. If the dot numbers tie then the suit tells you what happens. They either capture, destroy each other, get captured, or cannot attack each other. On top of that, most of the strongest cards are mercenaries that can be changed to your side rotating to serve you and revealing different sides of power than they had. First player to 5 captures or to block all opposing summon spots and kill the last cards wins.
It is complicated in 2 player and mastermind level strategy in 4 player. We were playing with teens, adults, and a mix in between and every game scratched the simple to learn difficult to master itch.
10/10 as a stand alone game and with bonus material to boot.
10/10 as a family game for probably 10 year olds on up.
We would happily stock this in our store and recommend it to anyone looking for a 2-4 player strategy game.
Every player for the review loved it whether they were winning or losing and even people that looked fully shut out made astounding comebacks.
If strategy games are your jam, I definitely recommend this game. Play it, love it, learn it :).
Find out more at BGG.
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The Arcanist’s Armory LLC- Reviewer
The Arcanist’s Armory LLC has recently begun to review board games. They love supporting small creators as they also run several custom dice and game projects and empathize well with other small creators. Sharik Peck, the owner, has a master’s degree in Financial Economics and a JD (law degree). He works as an attorney full time and runs the gamestore on the side. They specialize in family friendly games and their reviews will make sure to give suggestions for how to play the games with your families.
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