Introducing Everyday Heroes™
A roleplaying game for the Modern World
Tagline:
o A roleplaying game for the modern world
o The spiritual successor to d20 Modern
o based on d20 Modern, updated to 5e
o Be your own action hero
Everyday Heroes vs. d20 – Mechanics
o Simpler wealth system
o Revamped chase mechanic
New Everyday Heroes Mechanics
o Smart heroes use Genius Point to exact plans. These are spell-like ability that
retroactively change the narrative.
o Example: We have a plan called "I had it poisoned" After someone in the same
room as you eats something, drinks something, or is given medical treatment,
you can say "I had this poisoned." This is because you are so brilliant that you
foreseen they would eat or drink that particular item at this particular time. The
target must make a Constitution saving throw or be Poisoned for 1 minute.
Cinematic Adventures Mechanics.
o The 100+ page books will have an adventure set in the world of the movie IP,
and a set of 5e compatible rule mechanics that they can bring into any
campaign. For instance, the Universal Soldier CA will have a nice adventure, but
them also a rules system for adding Cybernetics to your game.