
Publisher: Two Red Squares
Number of Players: 2-4
Ages: 14+
Time: 60 minutes
Time: 60 minutes
The life of a museum curator is simple, yet important. And, when other curators come to pay their regards, the rivalry can get cutthroat. A curator must find the best, most unique items for display so as to attract more visitors from other, less…savory museums. But competition is fierce in the world of museum curators, and your opponents will do everything in their power to acquire and maintain the most illustrious museum ever known! Put nothing past them, as thievery, market disruptions, and brilliant PR campaigns are the weapons of a successful curator.
In Houses of Knowledge, players compete to create the most diverse and impressive museums since, well…ever. To do so, players collect income; purchase new rooms, items, and actions; and play actions. The first player to reach eight or more items on display will trigger the end of the game. Once the game ends, players tally their points, which are gained from rooms and having different room types, leftover money, guards, and items displayed. The player with the most points wins!
One of the main draws to Houses of Knowledge is that players must find—and take—the best combination of actions for themselves while at the same time slowing down their fellow curators. Balanced at all player counts, containing plenty of replayability, and enough depth to keep things fresh game after game, Houses of Knowledge is a card game of set collection and dice that will keep you coming back for more. A game for 2-4 players and small enough to take with you wherever you go, you can always find a museum to visit!
The only question left is that of your museum—Do you have what it takes to be the best curator in history? In Houses of Knowledge, you’re about to find out.
Houses of Knowledge is live on KICKSTARTER from now until May 1, 2020 and has a funding goal of $5,430.