Cybermancy: Virtual Arena Kickstarter Spotlight

Designer: Carl Dean Cox
Publisher: See Forever Games

Number of Players: 2-4
Ages: 14+
Time: 20-30 minutes

Pitting digital warriors against each other in hand-to-hand combat isn’t so dangerous for the Cybermancers, those at the helm of each faction in the fight. But, for the digital warriors in the computer-generated battleground, and for the Cybermancers’ avatars, the fight is for their lives. 

In Cybermancy: Virtual Arena, players attack enemy warriors and their opponents’ digital avatars. Once there is only one avatar remaining, that Cybermancer is the winner. Doing so is easier said than done, however, as the other players are gunning for you, too. Part of the strategy in Cybermancy: Virtual Arena is how players manage the unique dual-track power system. Each round, players must decide if they will increase their available RAM or CPU for summoning. This makes deck construction versatile, and also provides important tactical decisions each round.

The base game includes all the cards you need to play with the Undead and Human factions. Gameplay with the two main factions comes with a heap of replayability on its own, and with plans for future expansions with new factions—including dinosaurs, robots, aliens, celestials, and more—Cybermancers: Virtual Arena will have a vast array of experiences for you to discover!

With each Cybermancer claiming to be the best in digital combat, it’s your job to prove them all wrong. Will you rise above the challenge in the Virtual Arena, or will your avatar power out in defeat? Put your skills to the test in Cybermancy: Virtual Arena!

Cybermancy: Virtual Arena is live on KICKSTARTER from now until April 30, 2020 and has a funding goal of $20,000.

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