rummy style games, you’re building runs and sets to lay down. Some variations
have you laying down sets and runs other players can play on. In Power1, you lay
down a “set” that you and other players play on to run them up to the top
number to remove the set from play.
added element of strategy is when you are able to remove another player’s last
set, you take them out of the game.
plays all the cards in their hand, or is the last player left, wins.
played some 4-handed games
who’s going first, then shuffle up and deal 10 cards to each player.
game consists of 104 cards of four colors. The standard cards are 1–4 and there
are 6 of each one. Each color also has 2 wild cards.
your turn you have several option. Meld a new set of 3 cards, play up to 3 cards on a
single player, or draw a card.
|Cards and Colors|
are two types of sets a player can meld. The first is the Power1 set, which is
all 1s of any color. When this is done the other players either have to
meld a Power1 set or draw 2 cards. The other meld is a set of the same color
and all 3 cards are within 1 digit of each other. This means your set can’t
have a 1 and a 3 or 4 (i.e., 2, 2, 4 or 1, 3, 3). But a set of 2, 3, 3 or 1, 1,
2 are both acceptable.
melding a Power1 set, you cannot use wild cards.
you have a set in play, in front of you, you have the option of playing up to 3
cards on your own hand or another player with cards down. To play on a pile you
play a superior card of the same color, a blue 3 on a blue 2, for
example. The numbering only goes up to 4 so when all 3 piles of the set reach 4
the set is removed from play.
can also play a wild card on any card of the same color. When this is done that
pile is complete even if it is only a 1 and a wild card. Just think of it as
there is no number after a wild card.
you remove a set from another player and it was their last set, they are out of
|An Acceptable Meld|
don’t have to meld a set or play down cards. Melding a set like 3, 4, 4 could
take you out of the game quickly. Or, you might want to hold on to a Power1 set
for a bit so you don’t have to draw. If you choose not to play, or can’t play,
you can draw a card. There is no exposed discard pile to draw from, only the
the draw pile gets too low, collect up all the cards that have been taken out
of play, and shuffle them up for use.
is based on building running sets. Players familiar with other games bases on
Rummy will have an easy time picking up how to play Power1.
isn’t a game based on a story so there isn’t artwork beyond the graphic layout
of the cards.
|Playing on the Power1|
I played Power1, there were 4 of us sitting and enjoying a good discussion while
we played. There is some strategy of melding a set (one player learned the hard
way of placing his first set as a 3, 3, 4 and was out on the second round) and
playing down cards. You need to be able to have a couple of sets in play or
having them low enough that you aren’t in danger of being taken out.
enjoyed playing Power1 for the ease of learning and being able to talk while
|Completing the Power1|
- Rummy-style card games
you can talk along with
Daniel Yocom – Reviewer
Daniel Yocom does geeky things by night because his day job won’t let him. This dates back to the 1960s through games, books, movies, and stranger things better shared in small groups. He’s written hundreds of articles about these topics for his own blog, other websites, and magazines along with stories, after extensive research. His research includes attending conventions, sharing on panels and presentations, and road-tripping with his wife. Join in the geeky fun at firstname.lastname@example.org.
See Daniel’s reviews HERE.