Every morning I spend a half hour making “fruity drinks” or smoothies for my four boys. Spinach, Kale, Apples, Bananas, Strawberries, and more. It becomes a game to see what different combinations I can come up that will still taste good. Some days are good and some are not.
In Blend Off players take on the role of a Mix Master working with the famed Smoothie Queen Becca and her runner boy Kevin to quickly make smoothies for a bus full of volleyball players. The winner will get a month of free smoothies for themselves.
About Blend Off:
Designer: Scot Eaton
Artist: Lina Cossette, Scot Eaton, David Forest, Luis Francisco, Wayne Koenig
Publisher: Thunderworks Games
Year Published: 2016
No. of Players: 2 – 4
Ages: 6 and up
Playing Time: 5 − 15 minutes
Set up and Game Play:
Set up by giving each player one fruit die, one reference/spill card, and two blender cards in the color of their choice. Next place fruit tokens of each color equal to the number of players plus two and the black Durian cube in the center of play. Create the order deck by setting aside all the orange order cards plus all the order cards of the same color as each player’s blender cards. Remove the rest of the cards from the game then shuffle the order deck and place it face down in the center of play. Lastly create the first set of orders by drawing and placing face up on the table order cards equal to the number of players plus one. If a special order card is drawn place it on the table then place a regular order over the top still displaying the special order on the card below.
|Set up for a four player game.|
|Sample order cards.|
Once set up is complete players count down “Ready, Set, Blend!” and the game begins.
There are no turns in Blend Off, each player plays at the same time. There are four actions a player can choose to preform at any time:
- Collect fruit. Players collect fruit by rolling their die and taking the fruit token that matches the die roll and placing it onto one of the blender cards in front of them. Players don’t have to take the matching fruit, they may choose to re-roll instead.
- Dump blender. Players may dump their blender at any time taking ALL the fruit tokens off one of their blenders and putting them back in the general supply in the middle of the table. This may be needed if someone has just finished the order you were working on and no other orders match your ingredients.
- Blend ingredients. Once you have all the matching ingredients of an order on one of your blenders you shout “Blend!”. You then claim the card, draw a new order card to take it’s place, then check to make sure the order was correct. If correct you keep the card for end of game scoring, if not you must return the order card to the top of the order deck and dump your blender.
- Blunder. If you catch another player making a mistake like collecting ingredients for a non-existent order, or claiming an order with the wrong ingredients, you may call “Blunder!” That player must then dump their blender, return the order card to the top of the deck, and sit out of the game until another player calls “Blend!” If all players have blundered the game starts again by counting down “Ready, Set, Blend!”
|Mid game – the yellow player is working on the Sarasota Sipper
and the Tango Twirl.
|The yellow player has scored 16 points.|
I have only played the Jr version where players take turns rolling all four dice setting aside ingredients they want and re-rolling (one time) those they don’t. A player must have two dice of one ingredient in order to collect it. Once a player can claim an order card they do so with a new order card taking it’s place.
As a daily connoisseur of smoothies it was easy to get into this theme. The mechanics which I will discuss below work very well with the theme and make you feel like you are really working in a high pressure smoothie joint. Watching the board game industry for the past several years I am not sure this theme will appeal to the masses, however I for one am glad to see something different than dungeons, zombies, and pirates.
Rolling dice, collecting fruit tokens to match order cards—sounds simple right? Well maybe not, throw in the fact you are racing the other players and even the simplest of task can become difficult.
Artwork and components:
The artwork is minimal yet vibrant and fun. It really ties the theme and mechanics together to create a tight and fun game.
Blend Off is easy to learn, quick to teach and fun to play. It works well with two, three, or four players and is fun for younger kids and adults alike. The fast paced nature of the game pulls me in again and again.
My one complaint would be the game tends to drag a little long at times. This may be due to the group, but can be easily fixed by using less order cards. One might worry that smaller children would have a difficult time playing, however the Jr variant eliminates that problem.
Blend Off! is great, it is a perfect filler game with you usual gaming group or for a family game night. Small enough to fit in most backpacks, you can take it anywhere to play. Another hit for Thunderworks Games!
Players Who Like:
Speed games like Blink and dice rolling games like Martian Dice will love Blend Off!
I am giving Blend Off! 4 out of 5 super meeples.
Please check out Thunderworks Games Kickstarter campaign for Blend Off.