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Rusty Industry Preview


Quick Look: Rusty Industry

Designer: Damian Sulej
Artists: Joanna Kropacz, Damian Sulej
Publisher: Yodeling Ogre Games
Year Published: 2019
No. of Players: 3-4
Ages: 10+
Playing Time: 60-90 minutes

Find more info on BoardGameGeek.com


Review:


Rusty Industry is an economic tableau building game. Each turn you build new buildings to generate or modify resources, but you can only have 5 resources at a time, so planning is a must. Trading is also allowed between players and is rewarded at the end of the game for the player who trades the most with other players. 

Getting the Game:
When opening the game, at first glance I was able to see many cards and resources tokens. This is a game that uses 7 different resources with some of them being harder to get or make. The cards in the game are used for the buildings you will be buying and the contracts you will be fulfilling. It's important to know that the player with the most points at the end of the game will win. Each resource card will count as a point, but also a set collection type of scoring will occur with the resources. If you have 4 of the same color of resource card you will get a point, if you have 5 of the same color resource you will get 2 points, and 6 of the same will score your 3 points.  For each set of resources cards where you have 1 of each color, you will gain another point. Another way to score points is from export crates, each one at the end of the game is equal to a point.


Playing the Game:
There are different phases in the game, these phases help so you know when certain actions occur.

Industrial Phase -
  1. Production - Building cards that produce resources will gain the indicated resources in this phase. You will also be able to place goods you want to get processed by one of your buildings on it and those resources will not be used in your warehouse (note there is a limit of 5).
  2. Warehouse Check - Check to see if you have 5 resources after production, if you have more, you will choose which ones to discard. 
  3. Generate Pool - You now have resources to use for actions.

Action Phase - You will take as many actions in whatever order you would like. The following are possible actions you can choose from:
  1. Trade - You can trade your resources to any players or place them on the trading square of your color. Prices for resources between players are negotiable and for each resource sold to another player, the player who offered the resource moves up one spot on the economy track. When placing resources on the trading board you will not be able to retrieve them to your own warehouse. These goods for now on will be used for trading with other players, or sold to the royal warehouse for a set price. You can trade as many times as you would like between players, but you can only sell 2 resources to the royal warehouse each turn. You can also buy resources from the royal warehouse, and there is no limit on how many resources you can buy, but the prices are set. Also, each time you buy a resource from the royal warehouse you will lose an economy point. 
  2. Purchase a building or get 5 gold - During your turn you will have the chance to purchase a building from the basic buildings board or purchase a building from the auction cards. You will take the desired card and pay the costs that is listed on the top left of the card. This usually will be an amount of money and a resource or two.  The sooner you buy a basic building the cheaper it will be. Once the top building is taken by a player, the next one of the same type of building becomes more expensive. If buying an auction building, you will also pay the amount listed in the circle above the space that card is in.  Each building will be able to either produce a resource, change your resources into a more valuable resource, increase your storage space, or increase your goal warehouse sell limit. The auction cards will be shuffled and after each turn the card to the left will be removed, all the cards will slide down and a new card will come available to buy in the most expensive slot unless the player bought a card then they will just slide down and a new card again will be added to the most right slot. If you don't buy any building this turn, then you can take 5 gold from the supply.
  3. Upgrade buildings - you can pay the cost listed on the card to upgrade the building's level. You can perform this action as many times as you would like during your turn.
  4. Exchange goods for export crates - You can exchange the stated resources shown on the board for export crates.  You can either use sulfur, food, or brick to create a set of 4 for 1 crate, 6 for 2 crates, or 8 for 3 crates. Cogs are more valuable and you can exchange 3 cogs for 1 crate, 5 cogs for 2 crates, or 7 cogs for 3 crates. There is a chart on the board as a reminder of what and how many resources you need for export crates. 
  5. Fill an order - if you have the correct amount of resources, you can fill an order by discarding the resources stated and taking the contract card. This card is kept hidden as you will be trying to collect certain colors to make sets. Similar to the auction buildings, one contract will be discarded, the remaining will slide down and a new one will be drawn unless the player took a contract card this turn. 

Invisible Hand Phase - Replenish cards. If the contract and auction track is full, discard the leftmost card. Check to see if there are any empty spaces and draw as many cards as there are empty spaces and place them at the ned of the track in drawing order. 

The next player will perform their turn and so on until either there are no export crates left, or there are no more contract cards. When either of those happen, finish up the turn order and the game ends.


Points - 
1 point for each export crate

1 point for each contract card
Points for sets:
4 of the same +1
5 of the same +2
1 of each color (4 different) +1

Economy points-
First place +2
Last place -2

Economy points-
For each 3 economy points, score 1 point. 
For each negative economy point, lose 1 point.

The player who scores the most points is the winner of the game.



Artwork and Components:
You can see the artwork and how it matches the name, Rusty Industry. I received a demo copy of the game that is not finalized, so I will not be able to speak much about the art and components.

The Good:
The game does a great job with keeping things simple yet the game is a tableau building game so your decisions early in the game will heavily affect how well you do later on in the game. I like how there seems to be different "easy to acquire" resources and then another group of "harder to acquire" resources. This causes you to make a plan of how to convert resources and to do it at a time when you can benefit from it by taking a contract card that requires it or pick up an export crate. I enjoy how each game is different as the auction cards are randomly shuffled each time you play and you can not rely on the same card being available each and every time you play. I really like how the basic buildings change in price and the sooner you buy it, the cheaper it is. This also causes each player to have a different strategy.

The Bad:
If you are not good at planning for future turns, you will not like this game. The game rewards planning with what resources you will keep or use each round to which buildings you acquire and use. Trading with players can be variable depending on the type of players you play with, this can be a great thing or a bad thing depending on how you play and how others play. The game tries to fix this problem by rewarding players for trading with others. The actions resort to doing the same things over and over, I wish that there was an additional mechanic somehow weaved into the gameplay, but I would suspect that there could always be an expansion that could help with this problem in the future. The theme and story of the game is kinda lost when playing and hard to remember what you are trying to do besides get the most points.


Final Thoughts:
This game would be recommended for those who might be interested in a light to medium tableau building game. No need to think about other players taking what you want to do, because ultimately you can do as many actions as you can or would like on your turn. Trading is a must in this game, and negotiating prices will be performed almost each and every turn. Points are hard to get, so at times it might be worthwhile to take the points while you can instead of waiting for something better.








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On KICKSTARTER now. Campaign ends May 22, 2019.



Brody Sheard - Reviewer

Brody Sheard played board games with his large family growing up. He continues with his love of games by teaching his family, local gaming guild, and friends about new and exciting games. Brody believes that board gaming keeps your mind healthy while also having fun interacting with others.

See Brody's reviews HERE.
Rusty Industry Preview Rusty Industry Preview Reviewed by Brody on April 25, 2019 Rating: 5

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