

Artists: Sebastián Koziner, Rocio Ogñenovich
Publisher: Mountaintop Games
Year Published: 2018
No. of Players: 1-5
Ages: 14+
Playing Time: 30-60 Minutes
Find more info on BoardGameGeek.com
"Win or lose, we go shopping after the election."
-Imelda Marcos
From the publisher:
Rules and Setup:
The object of the game is winning the most delegates. You do this by winning regions (or in certain areas finishing second. The states are set up in regions on the map rather than all fifty states.
Each player selects a color and takes the pawn, influence cubes, and the scoring star of that color. Next deal tow candidates face-down to each player. Each candidate has a different special ability. Choose one and place the other in the box. Next, in the top right corner of your card, there is a number. This is the starting amount of influence cubes you have. The last person to vote in a presidential primary is the starting player. The last phase you take three round markers of your choice and place them in the non-voting area (it is recommended to use rounds 1, 4 & 9 in your first play), then you randomly place one round token on each region, with the number side face up and place voting marker next to round one.
Theme:
Politics
Election
Mechanics:
Action / Movement Programming
Area Control / Area Influence
Simultaneous Action Selection
Variable Player Powers
Game Play:
The Primary is played over eleven rounds, each with four phases: News, Action, Vote, and Organize.
1. News Phase - In the News phase, the top news card is drawn and its effect is applied to the current round.
2. Action Phase - In the Action phase, players select four action cards from their hand and place them face down. Once all players have committed their action cards, they take turns executing their actions one card at a time.
3. Vote Phase - During the Vote phase, one or more regions (or none at all) may vote. The player with the most influence in the regions voting wins delegates, getting one step closer to victory. It is important to note that your candidate pawn counts as an influence cube.
4. Organize Phase - This is the cleanup phase. You will remove any cubes that were involved in the voting phase and return them to the player bank of that person. You will next flip over the round marker to show a checkmark stating that round is completed. Move the voting marker to the next round token and return all the played action cards to the owner's hand (unless specified by the news cards). Pass the first player marker to the left.
The player with the most delegates at the end of the game wins!
Artwork and Components:
This seems like an odd place to start, but I want to talk about the bags. The bags are big enough not only to hold the cubes, but the player pawn, star, and the cards as well. This makes it super easy to set up. All the components for each player are already all set up and ready to go. The cubes are somewhat translucent so they look nice on the board and the color choices make them easy to tell apart. The art style fits the with the theme well, and there is a Freeman candidate, so I love that. Also, I think the Elect-o-bot 9000 for solo play is great.
Good:
For me, pretty much everything. But if I had to pick the top one I would say for me it's the map. having to fight it out in all fifty states would add a ton of unnecessary time. The region map streamlines this.
The Bad:
Some people will not like the simplified region map.
Final Thoughts:
Players Who Like:
Area control, action selection, beating someone to the punch.

James Freeman - Reviewer
James is a child of the 80's he grew playing D&D and Stratego. He currently owns more games than his understanding wife of 20+ years thinks he should. James lives in Buffalo, New York with his previously mentioned wife, 2 teenage kids and one Havanese dog. Also, if someone outside of Buffalo says they serve buffalo wings, they are lying.
See James's reviews HERE.
The Primary Review
Reviewed by James Freeman
on
March 11, 2019
Rating:

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