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Multiuniversum Review



Quick Look:

Designer: Manuel Correia
Artists: Pawel Niziolek, Piotr Uzdowski
Publisher: Grey Fox Games
Year Published: 2016
No. of Players: 1-5
Ages: 12+
Playing Time: 20-40 minutes

Find more info on BoardGameGeek.com



Review:

Multiuniversum is a hand management point to point movement game that uses set collection and multi-use cards.

Rules and Setup:
You will setup the game by placing the transformer cards in a big circle. The portal cards will be divided into 5 decks that include 1 basic, 2 medium, and 1 advanced portal. Each portal deck will be placed above each portal card.  Each player will take their color of meeple and lab card. 3 action cards will be dealt out to each player, 5 cards will be placed in the discard deck, and the deck is placed in the middle of the circle.

On your turn you have 3 actions. You can resolve the action card from your hand. When doing this you will only be able to perform the actions on the card from the color of transformer you are located on. If you use a move action you can use the action from the new color that you just moved to. The actions you can perform from the cards are as follows: Search- draw 2 cards from the top of the action deck. Trigger Transformer ability - Each transformer has an ability that can change portal cards in different ways. Move - you can move from one transformer to another. Seal Portal - You will discard all the action cards that have the matching tools from your collected pool of tools (I will talk about this further on). Recycle - Take any card from the discard pile and place it in your hand of cards.

If you don't want to or need to resolve the action on the cards in your hand, you can prepare a tool by simply placing the card in your pool of tools located on the right side of your lab card. If you can't or don't want to use the card as an action or as a tool you can discard it and draw a new one.

After your 3 actions you will draw back to at least 3 cards.  You will be trying to seal portals to gain the points listed on the cards and match icons shown on those cards to collect sets. If you get 5 different dimension cards at the end of the game you will get 9 additional points, if you have 2 identical icons, you gain 4 additional points, and 3 identical icons will gain you 9 additional points. You will want to try to get those identical icons, but the other players will also try to prevent you from getting them as well. Whenever 3 portal stacks run out of cards, the game ends and whoever has the most points from their cards and the set collection points will win the game.


Theme and Mechanics:
The theme brings you in as a scientist and you are working on a secret lab that is experimenting with teletransportation using portals to new dimensions. You soon realize that now the crazy wild creatures from the other dimensions can now walk into the portals. Quick! Close the portals! You will need to close those portals as fast as you can by using certain tools.

The game is a puzzle card game using hand management, point to point movement, set collection, and multi-use cards.

Artwork and Components:
The artwork shows 20 different alternate dimensions on the portal cards. The icons work very well to teach the game and after playing the game once you are able to know how to play the game over again.

The components consists of 5 unique scientists meeples, and the cards are standard thickness and size for a card game.

The Good:
The game is fast and to the point. You know exactly what you are trying to do. The card combos can be oh so good and perfect at one time, but then you feel like you can't do anything the next. The game is great because it causes you to use the actions where possible, but also to use those cards as tools. I like how extra tools not used in the game give you negative points, because it would be too easy to just collect a ton of tools to finally go around sealing portals. The harder portals give you a lot more points than the easier portals, so it actually might be more beneficial to go after the harder portals than the easier ones.

The Bad:
The game might be too basic and too the point. The game can stall when you never get a card to move to another transporter. It seems like a big strategy used in the game especially on the first round is to place all your cards in the tools pool so you can go after portals when they become available. A big part of the game is using the actions cards. I would have liked to have seen the art transform onto those cards to show off the theme more than they do.

Final Thoughts:
This game is a great filler game that causes players to go after sets to get the most points. Each player has a fair chance to win the game every time playing the game.  The game is better when there is 4-5 player rather than 2 players. The game has room for an expansion which can make the game more meaty and give some harder puzzles for the brain to compute.





Check out Multiuniversum on:

                  



About the Author:
Brody Sheard played board games with his large family growing up. He continues his love of games by teaching his family, local gaming guild, and friends about new and exciting games. Brody believes that board gaming keeps your mind healthy while also having fun interacting with others.
Multiuniversum Review Multiuniversum Review Reviewed by Brody on March 31, 2019 Rating: 5

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