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Somnium - Rise Of Laputa Review


Quick Look:

Designer: Ryan Doffek
Artists: Davy Wagnarok
Publisher: Zafty Games
Year Published: 2018
No. of Players: 2-4
Ages: 13+
Playing Time: 15-20 Minutes



Find more info on BoardGameGeek.com

“The key to successful leadership is influence, not authority.”
Ken Blanchard

From the publisher:
In Somnium: Rise of Laputa, you are a monarch competing for political dominance over a newly discovered floating continent. Use your influence to attract nobility to your cause, while deploying spies, propagandist, and assassins to sabotage your rivals. The first monarch to reach 20 influence becomes the sovereign ruler of Laputa.

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Merriam-Webster defines influence as the power or capacity of causing an effect in indirect or intangible ways. Do you have what it takes to wield your influence and become king/dictator/benovolent overlord? I think you can decide whatever title you like because to the victor belong the spoils.

Review:

Rules and Setup:
Shuffle all the cards together and give each player three cards. Place the rest of the deck within the reach of all players.

Theme:
Fantasy

Mechanics:
Take-That
Tableau Building

Game Play:
On your turn you should first check any characters you have in play that have recurring effects; these are denoted by a full circle in the bottom right corner. Then play one card from your hand and resolve its effects. At the end of your turn you draw back up to three cards (some cards will give you the ability to play more than one card from your hand). The game ends immediately when one player gains 20 influence.


Artwork and Components:
The art gives me the vibe of alien steampunk anime. I fully expected to put the title in on Crunchyroll or Netflix and find a twelve-part series (spoiler alert: I did not). The tokens are double-thick so they are very easy to grab from the table. I wish more games had these thicker tokens. Flavor text on the bottom is short, but gives a good idea of the personality of the character.

The Good:
Straightforward rules. It is very easy to teach and play.

The Bad:
Because each player is drawing from the same deck, there will be times where there is nothing you can do and just lose because of a bad draw.


Final Thoughts:
I enjoy a game that has variable win conditions. This game has a second win condition where if you control the prince and the princess you win, which gives you a little bit of a chance to get a sneaky victory. You have to really pay attention to your own tableau, as there will be times when you have several cards on the table and you need to remember their active abilities. I suggest putting the recurring ability cards in a separate spot on the table. I also wish that, for theme, the temptress lured one card from the opposing player. This is a nice filler game, but I would recommend playing it as a best-of-3 or a best-of-5 to eliminate the "bad round" that can occur. Also, the game is listed as 13+, but I could easily see 10+ being able to play this.

Players Who Like:
Tableau building, take-that, variable card abilities.



Check out Somnium on:

https://boardgamegeek.com/boardgame/255255/somnium-rise-laputa   https://www.zaftygames.com/products/somnium-rise-of-laputa   https://www.facebook.com/bezafty/?ref=br_rs   https://twitter.com/bezafty?lang=en   https://www.instagram.com/zaftygames/?hl=en   https://www.youtube.com/channel/UC6P20F4YWSOMT6wGG8lqqkw      



James Freeman - Reviewer

James is a child of the 80's he grew playing D&D and Stratego. He currently owns more games than his understanding wife of 20+ years thinks he should. James lives in Buffalo, New York with his previously mentioned wife, 2 teenage kids and one Havanese dog. Also, if someone outside of Buffalo says they serve buffalo wings, they are lying.

See James's reviews HERE.
Somnium - Rise Of Laputa Review Somnium - Rise Of Laputa Review Reviewed by James Freeman on February 04, 2019 Rating: 5

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