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Going Further Kickstarter Preview


Quick Look:

Designer: Claudio Moratto
Artists:  Katy Grierson, Nathan Paoletta, Nigel Kennington
Publisher: Self-Published

Year Published: 2017
No. of Players: 1-4
Ages: 6+
Playing Time: 1-20 Min.


Find more info on BoardGameGeek.com

WARNING: This is a preview of Going Further. All components and rules are prototype and subject to change.

Review:

(From the publisher) Hurray, your company just got a lucrative job: build a road between two cities.
But the computer managing the production line just went bananas and random building material comes out of the factory. Do you give up? Well, partly. Forget about joining the two cities with a wonderful infrastructure, just try to use the material as it is ready and build as much as you can! 


Components and Setup: Going Further consists of approximately 60 Country tiles (green background), 14 City tiles (gray background), and 11 Landmark tiles (mountains or the Eiffel tower).

Examples of Country tiles
Before playing, it is important the tiles are shuffled in a manner that randomizes the orientation of the tiles. This may sound like a no-brainer, as I cannot think of a tile or card laying game that doesn't require shuffling, but the mixing-up of the orientation of the tiles is what is key. As the tiles are laid is how they are played.

For a 1- or 2-player game, 36 of the mixed-up and reoriented tiles are arranged face-up as a 6x6 grid in the center of the table. For ease of description, if the grid could be thought of as a compass, players should sit opposite or adjacent to one another, rather than side by side (i.e. east and west, east and north, east and south are permissible, but east and east is not.)

There are three potential icons that appear along side the roads on the tiles:

1. Highway Marker: This icon displays the amount of points the tile is worth.
2. U-turn: Tiles with this icon allows the player to rotate the tile prior to placing it adjacent with the active tile.
3. 2x: This icon is found on Landmark tiles and is used for end game scoring. The points of all adjacent tiles to the landmark tile are doubled.

Examples of City tiles. The tile in the bottom left has the u-turn icon.
Rules and Game Play: Going Further appears to be relatively simple and straightforward tile drafting/route builder. Players draft tiles from the draft pool and use them to build a road and score the most points possible.

From the 6x6 draft pool, players can only draft tiles from the bottom of each column. Since the player's position to the board is different, the bottom of the columns is different for each player. This also makes the orientation of the tiles different for each player. This is important as players cannot change the orientation of the tiles unless they include the u-turn icon.

Players may only select tiles at the bottom of the columns.
The game starts with the first player drafting a tile and placing it in their playing area. This tile is now the "active tile". Any tile played must be played adjacent to the active tile, and the new tile laid then becomes the active tile for the next play. The active tile designation changes to the last tile played. Conditions for tile placement are as follows:
  1. A drafted tile must be placed orthogonally adjacent to the active tile, and keeping the orientation as it is in the draft pool.
  2. Only tiles that extend you road, or landmarks, can be played. 
  3. Adjacent tiles must be compatible (e.g. you cant place an intersection tile adjacent to a tile that doesn't have a road available to connect to the newly placed intersection tile.)
  4. Landmarks must be placed adjacent to the active tile. The placement of subsequent Landmarks is determined by the type of Landmark. Single Landmarks (i.e. Eiffel Tower), continue to go adjacent to the active tile, while Multiple Landmark tiles (mountain ranges), are played in chain along side one another.
Multiple Landmark tiles.

Eiffel Tower Landmark tile.
In a multiplayer game, if a player cannot draft a tile that can be played based on the conditions above, they can pick a tile from the draft pool and rotate it to fit against their active tile. In doing so, the player must remove their first tile laid from their road.

Players alternate drafting and placing tiles to extend their roads. This back-and-forth drafting and playing continues until either both players must rotate to play a tile consecutively, or the draft pool is depleted. At this point, players add the scores of their roads and the player with the highest score wins. The scoring is the sum of the following:
  • Points, as designated on the highway markers, for the country and city tiles. These points are doubled if touching a landmark.
  • Add 5 points for each completed intersection.
  • Subtract 2 points for every change from country to city, or vice versa.  
The player with the highest score wins.

In a solo game, if a player cannot play a tile based draft a tile that can be played based on the conditions above, the game is over and the score is calculated.

Theme and Mechanics: Going Further is a simple route building, tile drafting game that could almost be thought of as abstratc-ish.

The theme is that you are building a road. It is pretty light on theme.

A completed intersection with a Landmark tile.
Thoughts: I think that Going Further has great potential. It is a simple game to pick up and play, yet surprisingly challenging in the amount of foresight required for success. The drafting mechanic with each player having different tiles available to them based on their physical location in relation to the draft pool is really clever. The game seems simple, but was surprisingly challenging. It requires some forethought that may be a little above the average six year old.

There a few issues that I think are worth mentioning. First, building a road is an activity, but not a theme, per se. With this game you might as well be connecting string to a ball of yarn, or tangling the cord on old Apple Earbuds. I don't feel like it is a game with a theme, and I think that this is problematic for replayability. Pure abstract games may not require a theme, because the mechanics are strong. But this game isn't a pure abstract game, and the mechanics aren't strong enough to carry a themeless game. Now, I am not one that requires that all games include a thematic element that transports me to another time and place, but I do like some sort of motivation for taking the actions that I am taking. With this game, I am building a road and the to-and-from of said road is unknown. Some sort of thematic element will help players find the motivation to play and revisit. 

The other issue, and I encourage you to take this with a grain of salt since it can easily be corrected prior to a Kickstarter fulfillment, is that the rule book is a little vague. It requires players to make some assumptions on play, when an inclusion of play examples would alleviate this issue. The issue of intersection continuity is especially frustrating. There are also dead end tiles, that aren't mentioned in the rules, but based on the placing conditions, cannot ever be played. If these are meant to be obstacles in the draft pool, that is fine, but it seems that they cannot be played and their position in the draft pool can be more burdensome to some players more than others. I'm not saying this is a balance issue, but it is an issue in rule clarity. 

Overall, there are things to like about Going Further. The draft pool possibilities and orientation being different for each player is unique and cool twist on a draft pool. Along with that, the game created simultaneous solo play between multiple players which will appeal to solo and competitive gamers. Also, the game is only a handful of tiles that are easily transported, making Going Further a travel-friendly tile game. 

I think there is a market for light, abstract-ish, travel-friendly games, and Going Further, with a few tweaks, could find a nice niche within said market. I will be curious to see where the road it takes.    

Players Who Like: Kingdomino, Isle of Skye, Tsuro


Check out Going Further on:

https://www.boardgamegeek.com/boardgame/240651/going-further   

Coming to KICKSTARTER soon...

About the Author:
Nick is a compliance consultant by day, a board gamer at night, and a husband and father always. When he is not bringing a game to the table, he is running (most often to or from his kids) or watching the New York Yankees. You can follow what Nick is playing on Twitter at @NDShipley






Going Further Kickstarter Preview Going Further Kickstarter Preview Reviewed by Nicholas Shipley on August 27, 2018 Rating: 5

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