Header AD

Dodoresque Kickstarter Preview

Quick Look:

Publisher: Tetrahedron Games
Year Published: 2018
No. of Players: 2-4
Ages: 8+
Playing Time: 15-30 minutes

Find more info on BoardGameGeek.com

WARNING: This is a preview of Dodoresque. All components and rules are prototype and subject to change.


Dodoresque is a card-drafting hand management game where players attempt to build the best dodo nest. You will need to use six different materials spread across two different rows, with at least one of each type of material (foundation, padding, and decoration) somewhere in the nest.

Rules and Setup:
Begin by placing the cards into three separate stacks, based on their back design. You will begin by taking your Dodo card, as well as two of the "day" cards and one of the "sunset" cards. You will need to keep two of your cards and discard one to the center of the table, which will become the "exchange" stack. These discarded cards are shuffled and placed face up, except for one. When someone exchanges one of their cards with one of these cards, you flip over the face-down card and they will place their exchanged card face down.

On your turn, you can choose two of the following actions:

1. Adventure: Flip over a card from any of the three types of cards. The day cards are "safer," while the night cards can potentially get you something good, but they carry an increased risk and can hurt you with requirements listed on the card.

There are two types of cards: Action cards and Material cards.

If you flip over an Action card, you add it to your hand. This can be used later when you flip over a Material card that requires an Action card. If you flip over a Material card, you will need to satisfy its requirement based on what is listed in the upper right corner. If you have the matching Action card, you will discard it and get that Material card; if you don't have it, you will look for the second part of the action symbol to see what happens.

There are also special actions on certain cards that will show up; refer to the rule book to know what those special actions let you do.

2. Nest Building: Place one of your Material cards down to form your nest. The nest consists of six cards in total, with at least one of each type of component. The numbers in the upper left of the Material cards give a score for how good your nest is.

When building your nest, you will want to try to form combinations to get more points at the end of the game. Normally, you take the highest-numbered card in the row and score that number toward your points. The joker cards, which have a sun in the background, will also be added to your row of cards.

You can also increase your score based on material and type combinations. If you have the same materials or backgrounds in one row, they can all be added up to score more points. And if you have three cards with the same background and each used a different component, the entire row is multiplied by two! Careful planning and strategy can lead to massive points at the end of the game.

Top Row - 3+3+1 = 7 (Type Combination) 7x2= 14 (Type Combination with 1 of each type )
Bottom Row - 1+3+1 = 5 (Type Combination)
Total Score - 14+5 = 19

3. Exchange: Exchange one of the cards in your hand with one of the cards in the exchange stack. Remember that you will place your discarded card face down and flip over the current face-down card.

After taking two actions, play passes to the next person. The game ends when someone either gets "knocked out" from taking too much damage, or if one of the three draw decks are used up. The winner is the player with the highest number of points from their nest.

Theme and Mechanics:

The theme is all about building the best nest out of all the dodo birds out there. The game limits you to five cards in the your hand at a time and uses a type of set collection for gathering material cards for your nest. You draw cards to either collect Action cards in hopes to gain Material cards, or draw Material cards in hopes to build the best nest with them. In doing this, you will need to manage your hand to know if you should keep actions in hopes to collect materials, place Material cards in your nest, or get rid of Material cards that don't help you with any combinations.

Artwork and Components:
The art consists of cartoon-style dodo birds. The art is important in the game to differentiate the locations on the cards. It's easy to know if the card will match another one or not, as they use good colors to differentiate it, and they also illustrated different types of terrain, which could help colorblind players. The game you see here is the prototype version, and after the Kickstarter, the game will be made with standard industry specifications. There are 36 cards with the day backs, 34 with the sunset backs, and 22 cards with the night backs.

The Good:
The game is easy to teach and understand. I like how there isn't a ton of actions you can choose from, and you can quickly know if you should push your luck by drawing from a more dangerous card or if you should play it safe and draw from the day cards. The theme is cute, and the damage is kept simple to know if you got hurt or not. The game only ends when one of the two triggers happens, which means it's not the first person to build a full nest wins, so you still have the chance to build a better nest than the other players, even if you don't finish it first. The exchange is very important to take advantage of, and you can even hide a card in there that you can pick up and use later. Remember that when picking up a Material card from the exchange deck, you won't need to pay the action it requires, so you can place one there in hopes that no one else takes it, and then you can get it back if you were planning something with it.

The Bad:
The rule book needs editing for English language, which I am positive will be done before the final version is ready. Due to the nature of drawing just one card off the top of one of the three decks, there can be a lot of luck involved in who gets better cards. One player might always get Material cards that don't match any of their action cards, while another player might have a good split of different Action cards, which will cause them to keep more Material cards and be able to finish their nest faster and make it the best that they can. I feel like the back of the cards should have specific names to help clarify what they are; I've been referring to them as day cards, sunset cards, and night cards, so something akin to that might prove useful.

Final Thoughts:
I love the dodo theme with this game, and it's a great card game that gives you a bit of choice, depending on how risky you want to be with what cards you draw. The game is perfect for families, and even though there is damage taken by players, there is no player elimination. The game is a cute, quick, and fun game that is light enough to not get bogged down with rules or choices.

Check out Dodoresque on:


This project was funded on KICKSTARTER.

About the Author:
Brody Sheard played board games with his large family growing up. He continues his love of games by teaching his family, local gaming guild, and friends about new and exciting games. Brody believes that board gaming keeps your mind healthy while also having fun interacting with others.
Dodoresque Kickstarter Preview Dodoresque Kickstarter Preview Reviewed by Brody on June 27, 2018 Rating: 5

No comments


Champions Coliseum