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Werewords Review



Quick Look:

Info:
Designer: Ted Alspach
Artists: Jason Boles
Publisher: Bezier Games
Year Published: 2017
No. of Players: 4-10
Ages: 8+
Playing Time: 10 minutes

Find more info on BoardGameGeek.com

Ted Alspach is best known for being a board game designer of Castles of Mad King Ludwig, Suburbia, One Night Ultimate Werewolf, and the many other ultimate werewolf variants.

Werewords is a deduction party game word game. It is best played with a large group of people. Become a wolf in sheep's clothing, or play as the all-seeing seer to help the villagers to safety.



Review:


The Rules are very simple to understand and if you have played any other Ultimate Werewolf games, you will be able to start playing within minutes. If it is your first time, the rules explain everything very well. You will take the number of players plus 1 to determine the number of cards used. 1 Seer, 1 Werewolf, 1 Mayor, with the rest as Villagers unless using more advanced play with a couple of different roles. You will need to download an app that runs the game very easily and makes gameplay smooth.

Each person will be dealt a card, whoever is the mayor will show his card and take the remaining card as his role. The app will guide play and gives the magic word to the mayor, the seer, and the werewolf.  Note, the mayor can be the Seer or Werewolf as well. If the Mayor is the Werewolf they can lie and choose to lead everyone astray, but be careful as the other might suspect your being the Werewolf. The Mayor will get all tokens and answer yes or no questions from everyone else. You have 4 minutes to ask questions.

If someone guesses the word correctly, the werewolf has one last chance to win by guessing who the Seer is. If no one guesses the word correctly, everyone votes on who they think the Werewolf is. If you guess correctly, you win, but if you guess incorrectly, the Werewolf wins. The app
lets you decide on the difficulty of words, and you can further customize the app and game as you wish. Something even more amazing is you can customize it with your own words. This is very neat as you can play this game for any themed party; just change or add the words that correspond to your theme. Also, if you think you're a movie buff, you can play with movie titles, and I expect they will develop many more lists.

There are different number of strategies for the Seer and the Werewolf. The theme of the game is lost a little with random words, but if you wanted to play the game with the theme intact, you could play One Night Ultimate Werewolf. The limited number of tokens is great to add in the mechanics of the game. This helps players with certain roles to use different strategies to win.

The components are done well, but if you play on a hard surface, over time you can see wear on the cards and this might mark a certain role if too noticeable. The art that comes in the box and on the app are excellent.

Below is a short walkthrough of the Werewords app. It is very easy to use, and adds background music (and comments) when playing the game.

          






The Good:
This game reminds me of 20 questions mixed with Ultimate Werewolf, and it's a good hybrid of those games. This game is a little simpler than the other games by Ted Alspach, but does something the others don't do. When playing as a villager in this game, you are still engaged and trying to figure out the magic word. Sometimes in Ultimate Werewolf, you feel like you don't do anything as a villager and you are just an extra person sitting there. Werewords solved that, as everyone is engaged and playing the game, some are just doing it differently than others.

The Bad:
This game is a fairly simple game, and after playing the game you tend to know the strategies and tends to be easier to spot out who is who. This also happens when you play with the same people over and over again. The theme disappears very quickly after playing just the first game. After playing it 5-6 times in a row it seems to not hold that super fun feel with it.

Final Thoughts:
Ultimately, I love deduction games, probably because I can see if I'm a good liar or not while playing it. I grew up playing a game called mafia, which is a similar deduction game. It seems like Ted Alspach took that fun game and made it better resulting in Ultimate Werewolf. He then again has kept taking the game and making it better and better and has added new elements to it. If I wanted to play a party game, this would be the game I'd play. It's super fun and because it's so quick, when it starts to diminish in being so fun, you can change to something else.

Players Who Like:
This game is for players who like party games, players who like playing games with more than 6 people, and for players who love deduction. You might be interested in this game if you like Codenames, The Resistance, One Night Ultimate Werewolf, or Sheriff of Nottingham.


I am giving Werewords an 8 out of 10 super meeples.

810

Check out Werewords on:

        



About the Author:
Brody Sheard played board games with his large family growing up. He continues his love of games by teaching his family, local gaming guild, and friends about new and exciting games. Brody believes that board gaming keeps your mind healthy while also having fun interacting with others.
Werewords Review Werewords Review Reviewed by Dane Trimble on September 06, 2017 Rating: 5

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