Quick Look:
Info: |
Designer: Andrew Birkett, Chuck Call, Barry Congressi, Colby Birkett Artist: Allan Ohr Graphic Design: Sebastian Koziner Publisher: Atheris Games Year Published: 2016 No. of Players: 2-8 Ages: 14+ Playing Time: 30-60 minutes Find more info on BoardGameGeek.com |
This game is a pretty good representation of many neighborhoods around the world. You hate your neighbors and your neighbors hate you. The best hope you have of keeping your sanity is by driving them insane until they give up and leave. As you make them mad, they are sure to do the things that make you crazy, too. The king of the neighborhood (sort of) is the last one standing after everyone has picked up and moved out. Can you last? 'Cause it’s going to get crazy!
In Cul-de-Sac Conquest, you pick the role of one of those characters that everyone has in their neighborhood; Cat Lady, Health Nut, Home Preschool, HOA President, and so on. Each of these characters have their pet peeves; for example, the day care lady is especially sensitive to Shady Characters, and the HOA President is sensitive to EVERYTHING. As well as their special ways of irritating their neighbors, cat lady brings with her the animal nuisance, while the ex-boot camp sergeant is loud and obnoxious.
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A couple of the characters you'll find in your neighborhood. |
After players have selected the character they will play, each player then gets a hand of five cards. These cards come in four different card types. The first is an annoyance card where you can play it and cause others' rage meters to go up if a player is sensitive to that annoyance, or the player using the annoyance is proficient at using the annoyance, then the rage result is greater than if they did not.
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Yeah, that's annoying |
The third card type is a relax card. Things like Yoga can actually reduce the rage level.
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Oh, that feels better. |
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I hate when that happens. |
Review:
Cul-De-Sac is pretty quick to get going right out of the box. The rule book is quick and easy to get through, and even a little funny. It is very solid and complete for all circumstances we encountered.
Setting the game up is based on the number of players. For a card game, it is a little more complicated than your normal deal and play. You have to add or remove certain cards depending on the number of players, making the game scaleable. Each player also selects the character they will play. Deal each player some cards, replace any self-annoyance cards, and the game begins.
The theme of the game is appropriate for the game style, the take that, Ameritrash game style fits the theme perfectly.
The game mechanics are simple and quick; play and draw cards and keep score (rage).
The game plays true to the manufacturer's suggestions. The game plays better with more players than less. We played three players which was significantly quicker than our 7 player game, but both fit in the time frame of 30-60 minutes. I feel the age range is appropriate, not for game mechanics, but more for content.
The game art is pretty funny and works well with the theme. The game components were of good quality. One of the things that bothered me (quite a lot) was the game board. I think the board was a Kickstarter stretch goal (which means the game had a lot of backers), but it is completely useless, unimportant to gameplay and a waste of space and materials. If there is an expansion that would utilize the board someday, it should be part of the expansion, not the base game.
The Good:
I am going to go with the art and the humor. The game really is funny, although the humor is a theme component and unrelated to gameplay, really.
The Bad:
Honestly, I am not a huge fan of the direct conflict, take that in this game. It is not my favorite genre, to begin with, but it really made this game weak for me. The game board obviously fell into this category for me as well.
Final Thoughts:
This game feels really shallow to me. For the effort and time you put in to play this game, I wished it was a little deeper. I am sure this game would work really well for some groups, but not with my groups.
Players Who Like:
I think this would be a great group game for those looking for a lighter take that experience.
I am giving Cul-De-Sac Conquest 5 out of 10 super meeples.
5 | ![]() |
10 |
About the Author:

Cul-De-Sac Conquest Review
Reviewed by Dave Merrell
on
July 12, 2017
Rating:

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